Description

Play out a kaiju movie as the (hopelessly) outclassed military in the stylish 2D turn-based strategy of Kaiju Wars. Construct buildings and defend your city with cannon-fodder tanks, jets, and more as the devastating kaiju grows in power with every attack.

History

Jeff Long really played an old NES game called Godzilla 2: War of the Monsters a TON as a child. The game was janky, but the ideas were so cool. Fast-forward to 2020, and he makes a boardgame inspired by Godzilla 2. This home-made boardgame quickly became a favourite for game nights. After many plays and much testing Michael Long suggested adapting it into videogame form - not having to shuffle around the cardboard token for the monster movement would be awesome! Together the brothers have created a stylish and innovative turn-based strategy game, translating the experience of a the crappy military fighting unstoppable kaiju to game form.
Thanks to Canada Media Fund for making this possible.

Features

Kaiju are approaching the city! Scramble the jets and deploy the tanks in this 2D turn-based strategy game.

Command the army!

  • We need more time! - Play as the mayor of Floatio city, tasked with holding off the overwhelming strength of a kaiju attack. Park tanks and jets in the monster's path to slow it down (don't worry, we have a good insurance policy).
  • Construct buildings! - Build sacrificial army bases and airfields to distract the kaiju and line the city streets with fodder.
  • Deploy experimental weapons! - Conventional weapons aren't enough; deploy experimental weapons such as freeze rays and transforming mechas to keep the kaiju at bay.

EVACUATE!

Our chief scientist is working on an anti-monster serum, but it's not ready yet! Be prepared to evacuate the laboratory using transport trucks, boats or planes when the kaiju get too close.

Fight the KAIJU!

  • Five unique kaiju - Each specializing in different types of destruction.
  • They mutate! - Tremble in fear as each kaiju grows stronger and gains devastating abilities through mid-level mutations.
  • Unstoppable! - Kaiju can't be killed, but can only be slowed down and forced to fall back... for now. Pepper them with ammunition, if you can.
  • Predictable! - They move towards the nearest building, and them scientists have mathed the exact odds they step on each tile!

Campaign Mode!

  • Uncover the mystery - Strange things are happening: frequent volcanic eruptions, tsunamis and earthquakes. Find out why over the course of an 8+ hour story-based campaign.
  • Embark on a Campaign! - Play missions from all over the world as you progress through the globe-trotting fight against kaiju. Test your wits in tactical puzzles, command dozens of units in large-scale scenarios, and fend off repeated attacks while developing your city economically in city defense missions.
  • Upgrade your ACES - Veteran ACE units accompany you throughout your campaign. Spend medals to upgrade and customize your top fighters.
  • Customize your Project Deck - Unlock powerful Project cards, customize your deck, and bring your best strategy to compete on the online leaderboard!

Create your own battles!

  • Create your own city or scenario - Simple and easy to use, scenarios can be crafted in minutes using the drag and drop map editor
  • Share your creations online - Share your cities or maps online using Steam Workshop integration
  • Compete with other players! - Gain the top spot on the Weekly Challenge leaderboards
You thought being mayor of the world's greatest city was all about zoning bylaws. Then the kaiju came. Good luck.

Videos

Trailer YouTube

Images

Widgets

About Foolish Mortals

Boilerplate
Foolish Mortals is a Canadian independent game studio led by Michael Long, based in the frozen wasteland of Saskatoon, Saskatchewan (Sas-catch-eww-wan), Canada. Our goal is to make one game for each major genre of games. This could take a while...
More information
More information on Foolish Mortals, our logo & relevant media are available here.

Credits

Michael Long
Director, lead programmer
Jeff Long
Gameplay Designer
Willow Selby
Artist
Kent Weiler
Music and Sound
Keenan Cloutier
Artist
Robin Mallet
Artist